Choose your PC save file (.sav)
Engine still loading — wait for “Ready” before Apply.
Use Apply changes after editing Character, Inventory, or Create Item. Download saves the modified file to your PC.
Checked = slot unlocked in this save (matches CLI “Unlockable Inventory Slots”).
Money max is 99,999,999.
Choose a balance first (base definition). With auto-connect on, Inventory Data and Manufacturer are filled and treated as selected when guesses succeed — then set item level and OP level and generate. Turn auto-connect off to confirm each row manually (click or Tab) before levels unlock.
Pick category, optional sub-type and manufacturer, search, then choose a row. The list collapses after you pick — use Change balance to reopen.
Filter by gear type and template, search, then choose a row — same flow as Balance. Collapses after you pick — use Change inventory data to reopen.
Filter by gear category (path heuristics), search, then choose a row — same layout as Balance / Inventory data. Collapses after you pick — use Change manufacturer to reopen.
Filter by item type, manufacturer, and part slot (body, barrel, magazine, scope, grip…). Search matches part paths and stat text from Part Notes. Each row lists effects where known.
Adjust identity and stats, then use the panes below to move parts between available and current. Click Apply level, OP & identity after changing level, Mayhem, or identity fields.
Upload your .sav or profile.sav, apply organized edits, and download the modified file.
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